"Nature, to be commanded, must be obeyed"
Francis Bacon, Novum Organum
Describing Learned Traits More Fully
Listing Learned Traits on your Role Description Sheet goes a long way toward describing your character. Ascribing a level of ability to these is even better. It can also help set goals for your character, who perhaps is quite Effective at using a Battle-Ax, but hopes one day to be a master. Another way it helps is when comparing two opponents engaged in a competition where experience, skill or knowledge plays an important part.Trait Range
Here, Range is a description of how generalized or specialized that ability is. Range can be used to see how well you might know a Related ability. A General skill might give you the basics of some related skill, but a Specific skill probably will not. You do not have to state how general an Ability is, unless there is some uncertainty in the Range, and it has to be declared by the Director. Use the first two or three letters to list a Range next to a Trait if necessary.
- General Covers many Broad areas which share the same basics ideas
- Combat
- Driving
- Science
- Broad Covers some weakly related Narrow areas
- Swords
- Cars
- Physics
- Narrow A group of Specific Areas with much in common
- Long-swords
- Sports-Cars
- Quantum Mechanics
- Specific A specific experience, skill or concept
- Parry
- Hand-brake-turns
- The Tunnelling Phenomena of Sub-atomic Particles Striking a Barrier of Finite Width and Height
Trait Levels
You can be better at some things than at others. How much better (or worse) can be described using the Levels below. Levels can be improved, and occasionally dropped. The Levels are not just a ranking system. They actually relate to how you use those trait. You do not have to precisely define every Trait you choose, but once it is described, it should not be ignored. You may use the first two letters to list a Level once it has been decided.A Note on Level Meanings:
- Experience Levels are based on how much they affect you, or your ability to relate the Experience with what is going on around you.
- Skill Levels suggest how much concentration is required to be successful, and how efficient and accurate the Character's performance is.
- Knowledge Levels describe your ability to recall what you have learnt, how much you can recall, and how accurate your knowledge is.
Crap LevelsThese Levels never contradict Facets, Aspects or Subscripts. An Advanced Level implies that you have reached close to your full potential in that area, and rarely make mistakes because you did not have the know-how or the skill. If you are clumsy but strong, and quick-witted, you may decide Reverse-Jab with your long sword at exactly the right time (quick-wit), hit with every bit of force you can muster, but slam the weapon into the wall as your enemy quite dextrously dodges you clumsy blow. It was not your skill that let you down, it was your lack of Coordination. The only way to improve this situation is to train your Coordination and Dexterity in general. The Aspects are like a super-expansive ability. However, because you have already Advanced far in the skill, you are already half-way there to being a true-master.
Any of these Levels can be assumed if the Trait is not listed, and the Range is not too broad. Even when you concentrate, it does not help much. How bad your Level is depends on the Director's interpretation.Basic Levels
- Hopeless
Anything you try is doomed to fail regardless of what you do. You have learning difficulties in this area. You have no related Trait to call upon, or are Burdened with this particular inability. A character is not usually Hopeless in General, Broad or Narrow areas, unless a Burden says so. (I wouldn't recommend trying it out either!)- Crap
Any effort you make can at best avert self-inflicted disaster. Things are difficult for you, but you are able to learn from your mistakes. You ought not be this bad in a General or Broad area unless a Burden is listed on your Role Description Sheet.- Inept
This just is not your area. You get lucky sometimes and just succeed. When you do succeed, it is without any grace, or confidence. You have seen them do it, but it is not as easy as it looks.
Any of these Levels can be assumed if the Trait is listed, or for ones closely related to ones you have listed. Usually, some thinking is required at these Levels, therefore performance is slow, and prone to fail when there are distractions.Advanced Levels
- Lacking
You are lacking something which prevents you from success most of the time. You have almost got the basics, and when things aren't pressured at all, you can do well.- Basic
You have the basics, but still have to think about it, so therefore are not terribly efficient, even when you succeed. You've got a fifty-fifty chance either way. You are learning though.- Effective
Under ordinary circumstances you can do well, with little effort. Competent or Familiar enough to get by, with occasional slip-ups. This is the default if no Level is specified.
These are Levels of efficiency and accuracy. To have these Levels, you must have it listed on your Role Description Sheet. You do these without thinking about it. In this way, they are not very flexible. None of these Levels can be obtained easily.
- Honed
Under pressure, you can still pull it off, and it is hard for you to fail in ordinary situations. Sometimes, often in unusual situations, you might need to pause and consider the task at hand. This is the default Level for many assumed abilities like Speaking Your Mother-Tongue, Walking, Knowledge of your Home-town, etc... (I'd put Walking as Advanced if it wasn't for the fact that sometimes, people trip over!)- Advanced
Under pressure, you can still do very well. There is very little which could catch you unprepared. At this Level, the mind does things automatically. You rarely need pause to think things through, although if you do need to pause, you couldn't anyway. This is the only reason you fail- you are acting subconsciously. Usually, you cannot be Advanced in more than a Narrow category, and that takes some effort. A special Gift is required to to obtain an Advanced Level in a Broad or General Area.- Flawless
At this Level, failure is unimaginable. There is seemingly nothing at which you could fail within the bounds of this Ability. Only in a Specific Ability can you have the Flawless Level, unless you are allowed a Gift which suggests otherwise. This Level is rarely ever attained.Special Notes
At times, certain Experiences, Skills and Knowledges can be tainted by the Special Traits. The usual rules about Levels can be superseded by Gifts, Quirks and Burdens.
- Burdened
You are cursed with a particular inability in some area, along with some severe learning difficulties. You may never be more than Effective, and for you to gain that Level takes as much effort as it does for others to reach Flawless. Your default Level in this Area is Crap.
- Burdened Warrior: you will never make it as a Great Warrior. In combat you are always Crap!
- Burdened with Swords: you may one day be a great warrior but never quite get the hang of using swords. Every time you try to swing a sword, you probably hurt yourself!
Confused
You find it hard to relate similar Learned Traits. Initially, your old experiences must be unlearned before you get the basics. After that you learn better than normal. This particularly happens when the interfering knowledge is at an Adept Level. It is certain if the cause is at Advanced Level.Gifted
You begin with basics in one area of ability, but will easily attain an Effective Level. You will become Adept more easily than others, and for about as much effort as they require to reach Adept, you can have an Advanced Level in a specific area. Noted as a Gift.These are all at different Levels. What you get is based on you story and the Director. Remember Gifts do not come free!
- Gifted with Swords
- Gifted Warrior
- Gifted with Long-Sword.
Learning & Forgetting
Some things are easier to learn or train in than others. Firstly, the more specific a Trait Range is, the more difficult it is to pick up initially, but then requires less to increase in (in general). Sometimes, you may require some sort of prerequisite before they can be picked up. (To run you first have to walk!) There may be other factors which make learning something difficult. To learn to walk you must first have legs! Often this can be assumed when a character is created, but if during the story, a number of steps may be required to pick up a certain ability. Obviously, the higher Levels of competency are harder to obtain. Some may be easier with some skilled teacher or trainer, or if a set of exercises are strictly practised. Others skills may only be learnt in certain circumstances. For instance, in a Fantasy Saga most people don't know magic because it is a secret art. To learn swimming as a child, you must have had at least a waterhole to swim in. You could not have wielded nun-chucks in Medieval Europe given the shortage of Ninja Masters at the time.Of course, in a long running saga, unpractised abilities may be forgotten. To decide how hard it is to recall a lost ability, consider whether it is was Open or Closed, and how often it was practised.
- Open: These are active skills which are hard to forget once learned, just like riding a bike. Maybe you're not as good as you used to be, but you can still do it. You'd probably always maintain at least a Basic Trait Level even after many years. Often, these are skills which depend on a number of senses, and are adaptive rather than static.
- Closed: These are static skills, or memories, easy to forget if not practised often. Most knowledge is closed; You either know it or not. How much classroom French do you remember? (A lot if you speak French all the time, otherwise, not much!) At Specific Range, the most Traits will be closed.
Level Vs Range
The Levels and Ranges are guides only. There may be more specific versions of an already Specific Level Trait. In this case, the Level is based on similarity, but it is easier to increase your competency in the more specific area. For instance, the skill Parry-versus-Swords would be more effective than Just-Plain-Parry when it comes to swords, perhaps even when the Level is lower. But it only works if they pull it off properly. Say you have Advanced Long-Sword-Parry but to be more specific, only Effective Parry-vs-Swords. Automatically, because you have Advanced the more general Parry, you can parry most weapons without much effort, deflecting blows left, right and center. But, if you concentrate and succeed, you might pull off a special Parry-vs-Swords manoeuvre. This allows you not only to deflect the blow, but put your opponent off balance, and have a good chance to disarm or follow through with a set of attacks.Related & Assumed Abilities
The Director has to decide from time to time whether a character has an Traits which is not listed on the Role Description Sheet. If the Trait in question is similar to one that is listed, you may assume one of the Basic Levels (Lacking, Basic, Effective) as long as it is less than the Listed Level. When the Listed Level is Advanced or Flawless, and the Trait in question is more Specific in Range, then an assumed Level of Honed would be reasonable. Very similar Traits could differ by only one Level, but if not so similar, make it two or three Levels lower. When there are no similar Traits listed, it may be reasonable to assume both the Level and Range of some skill.A Character who "fought in many battles for the Glory of the Aludyr Kingdom" should know at least something of the history of the War involving that Kingdom, and about the King, and the Armies he served in. It can also be assumed he knows a little something about wounds, weapons and tactics even if it is not specified.The same character has a Honed Long-Sword skill. We can assume he can use a Bastard-Sword (which is like a Long-Sword) in at at least a Limited way, but probably is already Effective with it given his long blood-drenched past. With other similar weapons we could assume he has a Lacking Level. He is Advanced with Battle-Ax, so from this we can assume he is honed with all the basic techniques like parry, over-head swing and swide-swing. But he would only have a Basic Level with other similar weapons because they are not more Specific.
Example
Experiences
Skills
- the evil that men do (Advanced)
- loneliness (Ad)
- hunger (Honed)
- rape victim (Flawless)
- gypsy life (Ho)
- witchcraft (Ho)
- live performance (Ho)
- the spirit world (Lacking)
Knowledges
- singing gypsy songs(Ho)
- gypsy dancing
- spells to control or dispel spirits
- basic cooking
- spell ingredients(Ho)
- a number of gypsy songs (Broad, Effective)
- roads around the kingdom (Basic)
- 3 languages
- Mother Tongue (Ad)
- Gypsie Tongue (Ba)
- Aludyrish (La)
- names of dozens of spirits (Ho)
- uses of herbs and minerals
- Note that where there is no Level specified, assume Effective.