Emergence (c) Matthew Rigby 1997-98 All Rights Reserved.

EMERGENCE
Descriptive Roleplaying Game System

"Nature, to be commanded, must be obeyed"
 Francis Bacon, Novum Organum


This site is under construction


What is Emergence?

Emergence is a set of general guidelines for Roleplaying Story-Games. It uses descriptive terms rather than numbers to describe character traits, and is designed to encourage players to use their imagination, whether they are creating Roles for themselves to take on, describing the actions of their characters, or while they are pretending to interact with the other characters in a Story.

What is Emergence Not?

Emergence is not a computer game (yet?). It is run in the imagination, saved in human memory and sheets of paper. If you are looking for the equivalent computer game, check out BraZen. It is made in the same vain as Emergence, which is, trying to give the player fun and the freedom to do things like they do in the novels, comic books and action movies. BraZen is not (yet?) a Roleplaying game.

Emergence is not a board game, although it allows the use of dice to determine the course of the game. It is not specialized for use to one particular Story Setting, like others similar games can be. It allows for stories with action, drama, magic and technology. It is not a strategy game with a set of rules that must be followed. However, players may find they are challenged to use strategy in the course of the Story-Game.

An Emergence Story-Game is not run by a referee, a Dungeon Master, nor is it narrated by a Story Teller. It is acted out by the Players, and directed by the Director. These terms have been borrowed because both Theatre and Emergence share roleplaying in common. Emergence in many ways resembles theatre games, in which actors improvise a character portrayal for a given scene. Since it does not depend on dice rolling, it is ideal for Live Action Role Playing.

Some Definitions

Roleplay

Roleplaying is when you take on the role of a character in an imaginary situation, like actors in a Theatrical Performance or a Movie, or children playing a Game of Pretend.

Story

A Story is a description of linked events, real or imaginary, intended to interest or entertain an audience. It usually has people in it, whose actions react to or cause the events described in that story. It has a beginning, a middle, and an end. The middle usually contains a climax or two, and a few twists or turns; it has all sorts of stuff which really makes the story.

Game

A Game is fun, or should be. Usually it has rules and guidelines, to help every participant have a fair go, and to provide a challenge for them at the same time. Particpants who break the rules usually upset everyone else, and ruin the game.

The Golden Rules of Emergence

Since Emergence is a game, it has rules. The main rules are:

Contents

Note: These topics are to be covered eventually. None are, as yet, complete. They are a work in progress.

Player Roles

Director Roles

Setting

References

Acknowledgements


Email the Author Emergence (c) Matthew Rigby 1997-98 All Rights Reserved.